from Escapology Orlando
Great fun between groups of friends and families. Play in groups of 2-8 and work together to find the clues, solve the puzzles and escape the room!
Challenge yourselves in bigger groups by booking two rooms at the same time and see which group has got what it takes to be the best!
Escapology is a real-life escape game. Groups of up to 8 players are locked in a themed game, and players must work together to find hidden objects, uncover the clues and solve the puzzles to earn their freedom! But can you do it before your 60 minutes are up? Do you have what it takes to Escape?
Scooby-Doo and the Spooky Castle Adventure
Can you save your town from disaster?
The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local baroness, Maria Richman, has gone missing, and it is suspected that the ghost sightings have something to do with it!
Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately, when you get to Spooky Castle, Mystery Incorporated gets locked out at the same time as you get locked in! You soon realize that Mystery Incorporated is able to help by communicating clues via magic portraits inside the castle.
Upon discovering a secret dungeon and monster lab in the castle, you realize this is where evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?
Murder on the Orient Express
Solve the Most Famous Crime in History!
You are world-renowned Detective Hercule Poirot, aboard the famous Orient Express. You have just solved the murder of Mr. Ratchet, the man found stabbed to death in his cabin after being proved guilty of abducting and killing a young child - Daisy Armstrong - the daughter of a WWI hero. However, just as you prepare to deliver your verdict, new evidence reveals that one of the passengers aboard the train has a much more deadly plan.
One of the suspects is determined to put the entire tragedy behind them and is involved in a chilling plot to end the lives of everyone on the train. Critical elements of the train’s brake system have been secretly removed, and the Orient Express is gently gathering speed as it descends the most treacherous part of the mountainous route. On its current projection, the train will derail at great speed on the sharp curve atop the towering Simplon Viaduct in precisely 60 minutes.
From your earlier inquiries, you’re able to narrow down six suspects, and they are Hector MacQueen, Princess Natalia Dragomiroff, Linda Arden, Pierre Michel, Edward Masterman, and Greta Ohlsson.
Your objective is simple - find the potential killer and repair the brake lines to stop the train. Failure means certain death for all, while success means solving the most famous crime in history and saving everyone aboard. Solve the riddles and puzzles, gather the evidence, and catch the murderer before it’s too late! Do you have what it takes to save all the lives on board? Time is of the essence!
Star Trek: Quantum Filament
Repair the USS Discovery and save the crew!
Welcome aboard the U.S.S. Discovery. As civilian engineers, you’ve been given a singular opportunity to inspect a piece of living history. More than 900 years ago, this Crossfield-class starship represented the state-of-the-art 23rd-century Starfleet technology. Your mission is to travel aboard Discovery while it makes a routine patrol, evaluating each of its systems in preparation for the host of upgrades the ship requires to bring it up to modern 32nd-century standards.
The Discovery has collided with a quantum filament, causing major hull damage. Multiple hull breaches have been detected, and many power systems are malfunctioning or offline. The filaments’ quantum resonance has caused a polarity shift in the antimatter containment system, leading to progressive degeneration in the containment field. If field strength falls below 15%, it will collapse, destroying the vessel and everyone aboard. We’re currently operating under isolation protocols, which means the main computer has closed emergency bulkheads across the ship and the turbo lift control system has been disabled, leaving the bulk of the crew trapped and unable to begin repairs. Your turbo lift was stopped near the auxiliary control section. If you can override its systems and free yourselves, that makes you our best option for helping Discovery and its crew avoid this disaster.
Your first order of business is to escape your turbolift and find a way to communicate with senior members of the crew. If you can re-establish communications, you may be able to work together to repair the antimatter containment field before the strength falls below 15%, which is projected to be in precisely 60 minutes' time. If you’re successful, you’ll have saved Discovery and the entire crew. By modern standards, this 23rd-century starship belongs in a museum, but its technology is all you have to help you take command of this situation. Can you complete your mission and save the ship? Discovery’s crew is counting on you. Failure is not an option.
7 Deadly Sins
Crickley Church, 31st October, Present Day...
Difficulty Rating 8.5/10 This room has frightening elements that may not be suitable for children.
In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine.
As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forever. Your great-grandfather was one of those innocent children. You begin to think back on the mysterious deaths of family members and close friends ever since that fateful night.
Trawling the many ancestry websites to gather your evidence leads to a terrifying conclusion. Every year on Halloween, someone related to a member of the congregation dies an unnatural death. As you study the pattern of these accidents and the people involved, you discover that you are next - and time is running out...
In your panic, you contact the American Paranormal Society, and they tell you that the only way to end the curse is to find the body of the evil minister and drive a sacred dagger through the remnants of his heart. This will lift the curse, and the souls of the victims will finally be able to rest in peace.
Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned church, and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot?
Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then, you will be saved and will destroy the curse forever.
Be brave... Stay calm... Work together... But remember... Time is of the essence...
South American Jungle, 2015
Archibald Tucker was one of the greatest explorers of the 1930s. His tales of adventure were known the world over, and his prized journal documented every adventure. While exploring an abandoned temple in In The Lost City, he uncovered a treasure so rare that no man alive had seen it! A sudden gust of wind slams the temple door shut - sealing Tucker and his journal inside! Both were never seen again.
Your team of treasure hunters decides it’s time to finish Tucker’s quest. Armed with the latest technology, your research points you to the exact whereabouts of the lost journal, which holds the secrets to finding the treasure. You’ve brought all the essential materials for your adventure in your backpack. You approach the temple confidently, but once inside, angry spirits awaken and deem you unworthy of the riches held within.
As a test, they grant you 60 minutes to prove your worth. You must work logically, interact with everything you find, and solve puzzles to uncover the treasure! If you fail, the door will be sealed once more and you will surely perish! Can you locate the journal, find the treasure, and escape the temple before it’s too late? Time is of the essence!
Scottish Highlands; New Year’s Eve, 1999
You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering hosted by your grandfather, Hugh 'Monty’ Montgomerie, the 9th Earl of Kildermorie, to celebrate the dawn of the new Millennium.
As the guests raise a toast, a scream fills the air... Your grandfather is found dead in the library - and it looks like MURDER!
Suddenly, you’re bundled into the drawing room, and the door is locked. Confused, you bang on the door and call for help until it dawns on you... As the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your grandfather… and why?
You overhear the police being called, but know that as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive.
The only evidence that proves your innocence is hidden in the mansion...
For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpected happen to him! What he didn’t anticipate was that you’d need to uncover these secrets in only 60 minutes!
Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... Is it even remotely possible to solve the mystery before the clock strikes 12?
Success means freedom, fortune, and saving the future of your family...
Failure means life behind bars...
Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
The North Atlantic - June 21, 1944
The year is 1944; at the height of World War II, the US Navy is fighting to establish a position of dominance over the enemy. Tensions are high and the crew is on maximum alert. You are onboard the Steel Shark - the US Navy’s prized submarine, deep in the North Atlantic Ocean on a vitally important mission to spy on the German Battle Cruiser, Scheer. The mission is going smoothly until, without warning, the submarine plunges into the sea. The engines have died and the pressure in the cabin is quickly increasing. The hull is cracking under the immense pressure of the seabed, and, without power, only 60 minutes of reserve oxygen remains! You and the crew must act quickly so you can continue your mission. If you succeed, you’ll not only survive but will surely become national heroes. Looking around, you begin to discover clues that lead you to believe this wasn’t an accident, but sabotage by German secret agents. They have removed six oxygen silos and hidden them around the ship. You’ll need to scour the mess hall, rummage through the control room, and uncover the silos to repair the steel shark.
Can you reinstate the power and help the Steel Shark back to the surface before the entire crew perishes? Oxygen is already running out!
Nevada Desert, United States, May 25th, 2015.
Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy.
Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race.
You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets into enemy hands.
However, during the investigation, a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapor into the air.
Immediately, everyone is infected, but that isn't your biggest problem. The chemical detection sensor picked up the threat and shut down the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)!
Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles, and codes that only the smartest can figure out.
If you do not find the security override code and antidote within 1 hour, the facility will self-destruct, and there will be no escape.
Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and escape the facility.
Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the world from destructive chemical warfare?
The games are great for anyone aged 7 to infinity!
Recommended: 2-8 players per game.
Abducted by a Drug Lord. CHOOSE YOUR FATE!
An old school friend, Lewis Salinger, has tracked you all down through Facebook and invited you on a holiday of a lifetime. You can see from his Facebook profile that he has amassed incredible wealth since leaving school, and you’re excited at the prospect of the trip. The invite promises a week you will never forget, including picking you up on his private jet and flying you to meet him at his mansion in the Caribbean. However, when you get there, your trip turns into a nightmare. Unbeknownst to you, the plane is not traveling to the Caribbean at all, but to a private landing strip somewhere in South America.
On arrival at the mansion, Lewis explains the purpose of your trip and that it is not a holiday. It soon becomes apparent that his enormous wealth has not been amassed through legal means. Matters soon turn horribly wrong when your friend explains the REAL purpose of your trip. Promising enormous wealth, he wants you to return to the US with some suitcases he has packed for you. That’s all. "No risk," he says. In return, he will give you each a million dollars in cash. No questions asked. His private jet is being prepared for the return journey to the US and will be leaving in one hour. Panic sets in when he gives you an evil look and says: “I’m sorry, but as you’ve come this far, I cannot give you a choice. I appreciate your understanding...”. At that, you are moved at gunpoint into a secure section of the house where you will be prepared and groomed for your return journey. With panic setting in, you realize you cannot be a part of this evil plan and must effect your escape within the hour.
The high-security section of the mansion is designed to keep people in, but if you don’t escape, you know you run the risk of becoming part of a dangerous drug cartel and could face life behind bars if caught. You soon realize there’s enough evidence to capture the drug lord once and for all - if you could only deliver that evidence to the police back in the US, you could be heralded as a hero forever. Act quickly to gather evidence and escape the mansion. You only have one hour before your fate is sealed forever! Will you choose to turn the drug lord in? Or will you become an important member of his operation? The choice is yours to make, and time is of the essence!